Shogi

Shogi is a two-player strategy game from Japan. The goal is to capture the opponent king. Captured pieces can be reused, and some pieces can be promoted when they reach the enemy camp.

9x9

Squares on the board

20

Pieces per side at start

8

Different piece types


How It Works

The two players are called Sente (plays first) and Gote (plays second). Players take turns moving one piece or dropping one from hand.

  • 01 Players take turns. Sente starts. Each turn has one move: move a piece or drop one from your hand.
  • 02 Capture: land on an opponent piece to capture it. It goes to your hand (mochigoma).
  • 03 Drop: instead of moving, you may place a piece from your hand onto an empty square (with 1 restriction for pawns: only 1 pawn per column).
  • 04 Promotion: when a piece enters the last 3 ranks of the opponent camp, you may choose to promote it.
  • 05 Check: if your king is attacked (ote), you must get out of danger on that turn.

Piece Movements

Blue squares show reachable squares from the center position. Use the button to view the promoted version when available. All pieces are shown from Sente's perspective.

王将

King Ōshō

Moves one square in any direction. Its capture ends the game.

King
Sente view - blue squares are reachable
飛車

Rook Hisha

Moves any number of squares horizontally or vertically.

Rook
Sente view - blue squares are reachable
角行

Bishop Kakugyō

Moves any number of squares diagonally.

Bishop
Sente view - blue squares are reachable
金将

Gold General Kinshō

Moves one square forward, backward, left, right, or diagonally forward. Cannot promote.

Gold General
Sente view - blue squares are reachable
銀将

Silver General Ginshō

Moves one square diagonally or straight forward.

Silver General
Sente view - blue squares are reachable
桂馬

Knight Keima

Jumps in an L-shape forward only: two forward and one sideways.

Knight
Sente view - blue squares are reachable
香車

Lance Kyōsha

Moves any number of squares forward only. It cannot move backward.

Lance
Sente view - blue squares are reachable
歩兵

Pawn Fuhyō

Moves and captures one square forward.

Pawn
Sente view - blue squares are reachable

How To Win

The game ends when a player checkmates the opponent king (tsumi): a check with no legal escape.

⚔️

Ote - Check

When your king is threatened, you must defend it this turn: move the king, block the line, or capture the attacking piece.

♟️

Tsumi - Checkmate

If the king is in check and no legal move can save it, the game is over.

🤝

Sennichite - Draw

If the same position appears four times with identical hands, the game is a draw, except in repeated-check situations by one player.

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